Haldi the Second

Male Elven Housekeeper

He is an adult elf with grey eyes, a shaved head, a clean shaven face, and light brown skin.

Personality Traits: Evasive.

Alignment: lawful good.

He is a follower of Solina. (LG)

Born: 482 AC (Age 318)

Orientation: Hetrosexual

Home: Barley Field

Settlement: Eldal Oropdis

Spouse: Eldirth the First

Mother: Thiendir the First

Father: Fingolfilas the Second

Children

Siblings

Statistics

STRDEXCONWISINTCHR
8 14 9 12 9 9
-1 +2 +1

ACHPPassive
Perception
Speed
12 4 11 30 ft.

Alignment: lawful good

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Animal Handling +3

Abilities:

  • Fey Ancestry. Haldi has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 50 gp Alchemist's fire (flask) This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. 1 lb.
1 1 gp Cook's utensils These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 Crumpled map A crumpled map of a region, now unreadable.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Eldirth" engraved on the inside.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 12 gp 6 sp 4 cp Jade copper chain bracelet A short chain of tiny copper links, with a small jade attached.
1 4 sp 1 cp Money Pouch Haldi's money pouch. It has 4 sp and 1 cp in it. ⅛ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 5 sp Rations (1 day) Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 2 lbs.
1 5 sp Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.

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