Edaiir

Female Elven Sage

She is an adult elf with grey eyes, strawberry hair in a bun, and light pink skin.

Personality Traits: Reckless, Greedy, Unperturbed.

Alignment: lawful good.

She is a follower of Solina. (LG)

Born: 446 AC (Age 354)

Orientation: Hetrosexual

Home: None

Settlement: Romridge (immigrated from Tinuviir)

Mother: Rielwinas the First (Deceased)

Father: Daeril the First (Deceased)

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
6 13 12 10 9 11
-2 +1 +1

ACHPPassive
Perception
Speed
13 18 10 30 ft.

Alignment: lawful good

Size: Medium

Senses: Darkvision

Actions:

  • Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
  • Quarterstaff. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
  • Quarterstaff. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Performance +2, History +2

Abilities:

  • Fey Ancestry. Edaiir has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Bardic Inspiration. (3 uses/short rest) As a bonus action, Edaiir can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
  • Spellcasting. Edaiir is a spellcaster. Her spellcasting ability is chr (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 5 gp "Their mysterious woman" By Annette Ballard

Not a particularly famous book and a disappointing read.
5 lbs.
1 10 gp "What Not To Eat" By Anthiil

What at first looks like a wilderness survival guide on closer inspection is reveals itself to be a poisoners handbook, packed with detailed and accurate information covering doses required to achieve different effects, from a mild tingle to a painful death.
5 lbs.
1 30 gp Bagpipes If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 6 lbs.
1 2 gp Flute If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 1 lb.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 1 gp 7 sp 6 cp Money Pouch Edaiir's money pouch. It has 1 gp, 5 sp and 26 cp in it. ⅝ lb.
1 2 sp Quarterstaff A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk 4 lbs.
1 25 gp Rapier A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse 2 lbs.
1 Shopping list An old shopping list with most of the items crossed off.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.

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