Serindisda

Female Elven Paladin

She is an adult elf with silver eyes, long styled dyed strawberry hair, and light brown skin.

Personality Traits: Patient, Humorless, Upbeat.

Alignment: lawful good.

She is a follower of Solina. (LG)

Born: 374 AC (Age 426)

Orientation: Homosexual

Home: None

Settlement: Nellasal (immigrated from Tinuviir)

Mother: Idrilil the First (Deceased)

Father: Mithrnar (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 11 8 11 12
-2 +1 -1 +1

ACHPPassive
Perception
Speed
14 20 9 30 ft.

Alignment: lawful good

Size: Medium

Senses: Darkvision

Actions:

  • Greataxe. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d12 slashing damage.
  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +1, Athletics +0, Intimidation +3

Abilities:

  • Fey Ancestry. Serindisda has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Spellcasting. Serindisda is a spellcaster. Her spellcasting ability is chr (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • 1st-level (2 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "Glind palt Glaich" By Inelda Orbrysar

A collection uplifting poetry in the original Elvish.
5 lbs.
1 50 gp Chain Shirt Medium armour. Base AC: 13 + Dex modifier (max 2). 20 lbs.
1 Crumpled map A crumpled map of a region, now unreadable.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 30 gp Greataxe A Martial Melee weapon. 1d12 slashing damage. Range: 5. Properties: Heavy, Two-Handed 7 lbs.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 13 gp 6 sp 2 cp Money Pouch Serindisda's money pouch. It has 13 gp, 6 sp and 2 cp in it. ⁷⁄₁₆ lb.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.

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