Edward Camp
Male Human Hunter
He is an elderly human with grey eyes, a bald head, a full beard, and light pink skin.
Personality Traits: Honest.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 751 AC (Age 50)
Orientation: Hetrosexual
Home: Huntsman
Settlement: Sealey
Spouse: Mae Camp the 3rd
Mother: Eliza Camp (Deceased)
Father: Willelmus Camp (Deceased)
Children
- Roxie Camp - age 29 ♀
- Catharine Camp - age 26 ♀
- Richeman Camp - age 23 ♂
- Giles Camp - age 19 ♂
- Howard Camp - age 16 ♂
Siblings
- Avicia Camp - age 56 ♀
- Ruby Doolittle - age 53 ♀
- Reuben Camp - age 44 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 10 | 9 | 9 | 10 | 10 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Actions:
- Blowgun. Ranged Weapon Attack: +2 to hit, range 25 / 100 ft., one target. Hit: 1d1 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Animal Handling +2, Nature +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | A matchbook | A matchbook containing 3 matches. | ||
| 1 | 10 gp | Blowgun | A Martial Ranged weapon. 1d1 piercing damage. Range: 25/100. Properties: Ammunition, Loading | 1 lb. |
| 1 | 5 sp | Clothes, common | 3 lbs. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Mae" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Edward's money pouch. It has 7 sp and 29 cp in it. | ¾ lb. |