Leonard Chenapup
Male Otterfolk Bard
He is an adult otterfolk with black eyes and grey fur with light brown spots.
Personality Traits: Patient, Unperturbed, Daring.
Alignment: lawful good.
He is a follower of Solos. (LN)
Born: 765 AC (Age 35)
Orientation: Hetrosexual
Home: Bard College
Settlement: Brighter
Mother: Tietee Chenapup (Deceased)
Father: Stacius Chenapup (Deceased)
Siblings
- Thriey Clooteepup - age 39 ♀
- Dorcas Kenapup - age 35 ♀
- Amy Chenapup - age 29 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 13 | 13 | 13 | 9 | 12 |
| +1 | +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 36 | 11 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Watervision
Actions:
- Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
- Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +3, Performance +4, History +3
Abilities:
- Hold Breath. Leonard can hold their breath for up to 30 minutes at a time.
- Bite. Leonard can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
- Bardic Inspiration. (3 uses/short rest) As a bonus action, Leonard can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d10. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended
- Spellcasting. Leonard is a spellcaster. His spellcasting ability is chr (spell save DC 12, +4 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Common, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 gp | Holy Symbol (Solos) | A holy symbol in the shape of an icosahedron. | |
| 1 | 25 gp | Holy water (flask) | As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. | 1 lb. |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 3 gp 1 sp 5 cp | Money Pouch | Leonard's money pouch. It has 1 gp, 20 sp and 15 cp in it. | ¾ lb. |
| 2 | 12 gp | Pan flute | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 2 lbs. |
| 1 | 25 gp | Rapier | A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse | 2 lbs. |
| 2 | Rusty nail | A rusty old nail. | ||
| 1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |