Alec Tote
Male Human Hunter
He is an elderly human with one brown eye (his left is covered by an eye-patch), short brown hair in a side parting, a clean shaven face, and medium brown skin.
Personality Traits: Personable, Tolerant, Daring.
Alignment: lawful neutral.
He is a follower of Solos. (LN)
Born: 747 AC (Age 52)
Orientation: Hetrosexual
Home: Huntsman
Settlement: Pearlstead (immigrated from Brighter)
Spouse: Ioetta Tote
Mother: Cornelia Tote (Deceased)
Father: Hunfridus Tote (Deceased)
Children
- Ansearl Tote - age 30 ♂
- Heriadgar Tote - age 14 ♂
Siblings
- Ian Tote - age 58 ♂
- Clyde Tote - age 51 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 10 | 10 | 10 | 11 | 10 |
| -2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 10 | 30 ft. |
Alignment: lawful neutral
Size: Medium
Actions:
- Dart. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +2
Spoken Languages: Common, Halfling (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 20 gp | "Healing with Plants: A Beginner's Guide" |
By Galionan Auglaraan A short tome detailing medical herbs. This volume is aimed at beginners and amateurs. When making a herbalism kit check, you can consult this book to gain +1 to the check. You can only consult one book per check. |
5 lbs. |
| 1 | 5 cp | Dart | A Simple Ranged weapon. 1d4 piercing damage. Range: 20/60. (Thrown: 20/60.) Properties: Finesse, Thrown | ¼ lb. |
| 1 | 50 gp | Draft Horse | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Ioetta" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Solos) | A holy symbol in the shape of an icosahedron. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Alec's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |
| 1 | 3 cp | Pewter ear ring | A plain pewter hoop earring. | |
| 1 | Picture of a family | A printed image made using a Mirror of Frozen Image. It depicts a family. | ||
| 1 | 1 sp | Polished stone necklace | A string of medium polished stone beads. |