Hurkagrh Albinus Dickerson Goldtunnel
Male Gnomish Able Seaman
He is an adult gnome with blue eyes, short curly aqua hair, a soulpatch, and light pink skin.
Personality Traits: Downbeat, Mean.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 729 AC (Age 71)
Orientation: Hetrosexual
Home: None
Settlement: Hednesfield (immigrated from Karrurglind)
Mother: Kiborin Dagiora Thrundin Alanbodu Goldtunnel (Deceased)
Father: Galatant Bofráin Sturdyaxe Trouqireh Goldtunnel (Deceased)
Siblings
- Stephen Bithun Betoggle Goldtunnel Nodand - age 94 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 10 | 7 | 11 | 12 | 9 |
| -2 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 7 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Senses: Darkvision
Actions:
- Cutlass. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Flintlock Pistol. Ranged Weapon Attack: +2 to hit, range 30 / 90 ft., one target. Hit: 1d10 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Acrobatics +2, Deception +2, Perception +2
Abilities:
- Gnome Cunning. Hurkagrh has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
- Sea-Legs. Hurkagrh has advantage on dexterity saves while sailing.
Spoken Languages: Gnomish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 20 | 2 gp | Black Powder (10) | common | 10 charges of black powder for use with a firearm. | ⅛ lb. |
| 1 | 25 gp | Cutlass | common | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 27 gp 6 sp 3 cp | Engraved Amethyst ring | uncommon | A electrum ring, with 1 medium a amethyst stone inset and fine engraving work. | |
| 1 | 25 gp 5 sp 8 cp | Engraved Jade-studded ring | common | A silver ring, with 2 small jade stones inset and fine engraving work. | |
| 1 | 250 gp | Flintlock Pistol | common | A Firearm weapon. 1d10 piercing damage. Range: 30/90. Properties: Ammunition, Loading, Unreliable | 3 lbs. |
| 1 | Handkerchief | common | A small square of cloth with Hurkagrh stitched in one corner. | ||
| 1 | 10 gp | Hide | common | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 2 gp | Holy Symbol (Caspio) | common | A holy symbol in the shape of a signpost. | |
| 1 | 5 gp | Lantern, hooded | common | A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius. | 2 lbs. |
| 22 | 3 gp | Lead Slug (10) | common | 10 lead slugs for use with a firearm. They are destroyed after use. | 2 lbs. |
| 1 | 3 gp 1 sp 5 cp | Money Pouch | common | Hurkagrh's money pouch. It has 29 sp and 25 cp in it. | 1 lbs. |
| 1 | 25 gp | Navigator's tools | common | This set of instruments is used for navigation at sea. Proficiency with navigator's tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea. | 2 lbs. |