Anne Meeker

Female Human Arch-Druid's Apprentice

She is an adolescent human with grey eyes, red hair in a bun, and pale white skin.

Personality Traits: Unperturbed, Kind, Personable.

Alignment: neutral.

Born: 784 AC (Age 16)

Orientation: Hetrosexual

Home: Beasley's Apothecary

Settlement: Burntstead

Mother: Janie Meeker (Deceased)

Father: Salomon Meeker

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
9 9 10 12 8 9
+1 -1

ACHPPassive
Perception
Speed
12 16 11 30 ft.

Alignment: neutral

Size: Medium

Actions:

  • Javelin. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Javelin. Ranged Weapon Attack: +2 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +3, Religion +1

Abilities:

  • Wild Shape. Anne can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Anne is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common

Inventory

Quantity Value Item Rarity Description Weight
1 28 gp 2 sp 5 cp Aquamarine gilded copper gorget uncommon A heavy gorget made of gilded copper, studded with a small aquamarine.
1 1 gp Hammer common 3 lbs.
1 Handkerchief common A small square of cloth with Anne stitched in one corner.
1 10 gp Hide common Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 5 sp Javelin common A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk 2 lbs.
1 2 gp 3 sp 8 cp Money Pouch common Anne's money pouch. It has 1 gp, 11 sp and 28 cp in it. ¾ lb.
1 10 gp Shield common Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
2 1 gp Sprig of mistletoe common A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

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