Beasley's Apothecary

292 year old Human construction, small sized

Location: Burntstead

Owned by: Gwendolen Beasley

A 6th Century brick house with an cyan door. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Occupants

Name Role Age Gender Race Description
Anne Meeker Arch-Druid's Apprentice 16 Female Human She is an adolescent human with grey eyes, red hair in a bun, and pale white skin.
Gregorius Sanderson 50 Male Human He is an elderly human with amber eyes, a bald head, bushy sideburns, and medium brown skin.
Gwendolen Beasley Arch-Druid 44 Female Human She is an adult human with grey eyes, long red hair tied back in a knot, and pale white skin.
Gwendoline Sanderson Druid 51 Female Human She is an elderly human with amber eyes, dyed dark-brown hair in a ponytail, and medium brown skin.
Lionel Beasley 5 Male Human He is a human child with brown eyes, long curly black hair, and dark brown skin.
Madge Sanderson Housekeeper 19 Female Human She is an adult human with brown eyes, long tied back black hair, and dark brown skin.
Mayme Beasley 9 Female Human She is a human child with amber eyes, short curly auburn hair, and olive skin.
Robinson Beasley Housekeeper 38 Male Human He is an adult human with brown eyes, short black hair, a clean shaven face, and dark brown skin.
Wallace Foster the 2nd Arch-Druid's Apprentice 16 Male Human He is an adolescent human with brown eyes, scruffy black hair, and medium brown skin.
Watkin Clipgins Arch-Druid's Apprentice 18 Male Human He is an adolescent human with hazel eyes, short brown hair, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 88% and 110% of their base value.

Available Price Value Item Rarity Description
1 190 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 200 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 160 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 290 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
3 48 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
2 100 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
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