Duilindiir Edrahior Faerove

Male Elven Housekeeper

He is an adult elf with grey eyes, long dark-brown hair with a fringe cut, a clean shaven face, and light brown skin.

Personality Traits: Reckless, Patient, Downbeat.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 445 AC (Age 355)

Orientation: Hetrosexual

Home: Asum's Apothecary

Settlement: Nerdaiel

Spouse: Elebir Rwenir Selorlyn

Mother: Nerdanelwen Thienth Asum

Father: Finarfinin Faerove (Deceased)

Children

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
6 12 11 11 9 9
-2 +1

ACHPPassive
Perception
Speed
11 4 10 30 ft.

Alignment: neutral good

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Animal Handling +2

Abilities:

  • Fey Ancestry. Duilindiir has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
2 Broken arrow A broken arrow, missing its tip.
1 2 cp Flask or tankard 1 lb.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Elebir Rwenir" engraved on the inside.
1 5 gp Herbalism Kit This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. 3 lbs.
1 8 sp 7 cp Money Pouch Duilindiir's money pouch. It has 6 sp and 27 cp in it. ⅝ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 1 gp Thin electrum ear ring A thin hoop of electrum wire, worn as an earring.

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