Nimrois Aredril Koriazymma

Female Elven Bandit

She is an elderly elf with brown eyes, long curly silver hair, and black skin.

Personality Traits: Kind.

Alignment: neutral.

Born: 245 AC (Age 555)

Orientation: Homosexual

Home: None

Settlement: Emeldirnna (immigrated from Nerdaiel)

Spouse: Rindoth Erladha (Deceased)

Mother: Celedhna Koriazymma (Deceased)

Father: Olod Ultaasaeth (Deceased)

Statistics

STRDEXCONWISINTCHR
6 13 10 10 12 13
-2 +1 +1 +1

ACHPPassive
Perception
Speed
12 16 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Sleight of Hand +3, Deception +3, Stealth +3

Abilities:

  • Fey Ancestry. Nimrois has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Sneak Attack. Once per turn, Nimrois can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Nimrois knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 1 sp 2 cp Copper earrings A pair of copper hoop earrings.
5 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 3 gp Electrum necklace A plain electrum necklace.
1 Empty bottle An empty bottle that once contained a beverage.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 3 gp 4 sp 7 cp Money Pouch Nimrois' money pouch. It has 2 gp, 14 sp and 7 cp in it. ⁷⁄₁₆ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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