Kheatu Llootupup
Female Otterfolk Arch-Druid's Apprentice
She is an adolescent otterfolk with grey eyes and grey fur with white fur on their face and chest.
Personality Traits: Dull.
Alignment: neutral.
Born: 792 AC (Age 8)
Orientation: Hetrosexual
Home: Plieypup's Magical Apothecary
Settlement: Port Ilfraden
Mother: Llootu Rulumapup
Father: Frulumeek Keappup
Siblings
- Chell Llootupup - age 10 ♂
- Jeyelo Llootupup - age 9 ♂
- Jeemeek Llootupup - age 8 ♂
- Fululee Llootupup - age 5 ♂
- Jeyerit Llootupup - age 5 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 9 | 14 | 11 | 12 |
| -2 | +1 | +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 12 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Greatclub. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Perception +4, Animal Handling +4
Abilities:
- Hold Breath. Kheatu can hold their breath for up to 30 minutes at a time.
- Bite. Kheatu can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Wild Shape. Kheatu can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Kheatu is a spellcaster. Her spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | A short pencil | A short pencil. | ||
| 1 | 50 gp | Alchemist's supplies | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 2 sp | Greatclub | A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed | 10 lbs. |
| 1 | 1 gp 9 sp 9 cp | Money Pouch | Kheatu's money pouch. It has 19 sp and 9 cp in it. | ½ lb. |
| 1 | 5 gp | Padded | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 5 gp | Wooden staff | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |