Asminsy Gladur Botfizz Galair
Female Gnomish Hunter
She is an adult gnome with grey eyes, long curly lemon yellow and grey streaked hair, and olive skin.
Personality Traits: Daring, Jovial.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 696 AC (Age 104)
Orientation: Bisexual
Home: Hunters
Settlement: Axoriak
Spouse: Glermborg Daardendir Forgkor Aletongs Galair (Deceased)
Mother: Emeline Bofun Didmut Smokeworthy Botfizz (Deceased)
Father: Fizzyit Pewterhand Crixekmerian Peonra Botfizz (Deceased)
Children
- Galloway Zorhaax Katie Galair Marigsa - age 83 ♀
- Deeparm Francis Kinluin Galair - age 80 ♂
- Annanel Morniawk Lawrence Galair Thompson - age 77 ♂
- Stupfan Frasros Lou Galair - age 70 ♂
Siblings
- Rhothuth Docrat Iliathal Botfizz Largdor - age 91 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 10 | 11 | 12 | 6 |
| -2 | +1 | -2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Senses: Darkvision
Actions:
- Crossbow, hand. Ranged Weapon Attack: +2 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +3
Abilities:
- Gnome Cunning. Asminsy has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Spoken Languages: Gnomish, Common, Halfling (basic), Elvish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 4 gp | Bottle of Cabernet Sauvignon (Vintage 795) | A red wine, with notes of blackcurrant and cedar. | 2½ lbs. |
| 1 | 75 gp | Crossbow, hand | A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading | 3 lbs. |
| 1 | 3 gp | Electrum earrings | A pair of electrum hoop earrings. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Asminsy's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |
| 1 | Twine | A short length of twine. Just a few foot long. |