Annadal the Second

Female Elven Veteran Adventurer

She is an adult elf with grey eyes, scruffy dyed strawberry hair, and light pink skin.

Personality Traits: Dull.

Alignment: neutral.

Born: 499 AC (Age 301)

Orientation: Homosexual

Home: Adventurer's Guild Hall

Settlement: Amineville (immigrated from Hlascth)

Mother: Emeledel the Second (Deceased)

Father: Anailas the First (Deceased)

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
13 11 12 12 9 10
+1 +1 +1

ACHPPassive
Perception
Speed
16 44 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Perception +4, History +3, Athletics +4

Abilities:

  • Fey Ancestry. Annadal has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Action Surge. Once per day, Annadal can take an additional action on their turn.
  • Multiattack. Annadal attacks twice.

Spoken Languages: Elvish, Common, Halfling (basic)

Inventory

Quantity Value Item Rarity Description Weight
1 2 gp Barrel common 70 lbs.
2 Button common A loose orange button.
1 75 gp Chain Mail common Heavy armour. Base AC: 16. Requires Str 13 to wear. Gives disadvantage to stealth checks. 55 lbs.
1 6 gp 8 sp Elaborate Quartz broach common An elaborate silver broach, with a 4 small quartz gems inset.
1 25 gp 2 sp 9 cp Engraved Quartz-studded ring uncommon A gilded copper ring, with 2 large quartz stones inset and fine engraving work.
1 3 gp 3 sp 2 cp Money Pouch common Annadal's money pouch. It has 3 gp, 2 sp and 12 cp in it. ⁵⁄₁₆ lb.
1 10 gp Shield common Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword common A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear common A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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