Lobetha Burnett
Female Halfling Housekeeper
She is an adult halfling with green eyes, long blond hair with a fringe cut, and light pink skin.
Personality Traits: Reckless, Evasive.
Alignment: lawful good.
She is a follower of Solos. (LN)
Born: 754 AC (Age 45)
Orientation: Hetrosexual
Home: Andwilbo Lord's Advocates
Settlement: Brasham (immigrated from Pearlstead)
Spouse: Tombuccno Burnett
Mother: Semoliold Tote-Dillon
Father: Andobduc Tote-Dillon
Children
- Semoliold Burnett - age 7 ♀
- Duenthosa Burnett - age 2 ♀
Siblings
- Donnala Dillon-King - age 51 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 10 | 9 | 11 | 11 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 25 ft. |
Alignment: lawful good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Nature +2
Abilities:
- Lucky. When Lobetha rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Lobetha has advantage on saving throws against being frightened.
- Halfling Nimbleness. Lobetha can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 gp | Cook's utensils | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Tombuccno" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Solos) | A holy symbol in the shape of an icosahedron. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 5 gp | Mirror, steel | ½ lb. | |
| 1 | 2 gp 9 sp 4 cp | Money Pouch | Lobetha's money pouch. It has 27 sp and 24 cp in it. | 1 lbs. |
| 1 | Old pipe | A filthy old clay pipe. |