Penlodlas
Male Elven Mason
He is an adult elf with hazel eyes, a bald head, a clean shaven face, and medium brown skin.
Personality Traits: Dull.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 632 AC (Age 168)
Orientation: Hetrosexual
Home: Galindlin's Masons
Settlement: Amrotir
Mother: Galadrlas the First
Father: Galindlin the First
Siblings
- Nimrnde the Second - age 368 ♀
- Amarediel the First - age 288 ♀
- Finduna - age 261 ♀
- Rindail the First - age 191 ♀
- Daeron the Second - age 175 ♂
- Imboil - age 116 ♂
- Lionbor - age 108 ♂
- Penlodos - age 99 ♂
- Elemti - age 66 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 13 | 8 | 10 | 11 | 12 |
| +1 | +1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 5 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Perception +2, Persuasion +3
Abilities:
- Fey Ancestry. Penlodlas has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 2 cp | Flask or tankard | common | 1 lb. | |
| 1 | 2 gp | Holy Symbol (Solina) | common | A holy symbol in the shape of a lamp. | |
| 1 | 10 gp | Mason's tools | common | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 8 sp 7 cp | Money Pouch | common | Penlodlas' money pouch. It has 6 sp and 27 cp in it. | ⅝ lb. |
| 1 | 25 gp 3 sp 2 cp | Pair of Quartz encrusted shoulder clasps | common | An pair of elaborate pewter shoulder clasps, with 10 medium quartz stones between them. | |
| 1 | 60 gp | Wind-up lamp | uncommon |
When powered, the lamp provides bright light in a 20-foot radius and dim light for additional 20 feet. The lamp has a key which when wound for 6 seconds (1 turn) powers the lamp for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power. |