Osmer Kerr
Male Human Housekeeper
He is an adult human with one amber eye (his right is covered by an eye-patch), a shaved head, a short horseshoe moustache and soulpatch, and olive skin.
Personality Traits: Upbeat, Daring, Evasive.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 771 AC (Age 29)
Orientation: Hetrosexual
Home: Vegetable Garden
Settlement: Alcespool
Spouse: Esther Kerr
Mother: Thomasin Kerr (Deceased)
Father: Manuel Kerr (Deceased)
Siblings
- Rose Westbrook - age 40 ♀
- Luther Kerr the 2nd - age 36 ♂
- Edgar Kerr - age 35 ♂
- Walkelin Kerr - age 31 ♂
- Llewelyn Kerr - age 22 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 9 | 11 | 7 | 9 | 13 |
| -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 9 | 30 ft. |
Alignment: lawful good
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +3
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 8 gp | "Advanced Weaving" (Dog-eared) |
By Emeldida Eledhwen Pearson A compilation of some very complex weaving patterns. To the layman, the techniques presented may as well be magical, and even an accomplished weaver may have difficulty with some of the patterns. The book is a bit dog-eared, but in serviceable condition. |
5 lbs. |
| 1 | 5 cp | Bucket | 2 lbs. | |
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Esther" engraved on the inside. | |
| 1 | 2 gp 5 sp 7 cp | Money Pouch | Osmer's money pouch. It has 2 gp, 4 sp and 17 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 5 cp | Signal whistle |