Luther Kerr the 2nd
Male Human Housekeeper
He is an adult human with blue eyes, dyed auburn hair in a bun, a petite handlebar moustache, and pale white skin.
Personality Traits: Tired, Patient, Tense.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 764 AC (Age 36)
Orientation: Hetrosexual
Home: Orchard
Settlement: Alcespool
Mother: Thomasin Kerr (Deceased)
Father: Manuel Kerr (Deceased)
Siblings
- Rose Westbrook - age 40 ♀
- Edgar Kerr - age 35 ♂
- Walkelin Kerr - age 31 ♂
- Osmer Kerr - age 29 ♂
- Llewelyn Kerr - age 22 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 9 | 11 | 8 | 9 | 11 |
| -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 9 | 30 ft. |
Alignment: lawful good
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Medicine +1
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 2 gp 4 sp 2 cp | Money Pouch | Luther's money pouch. It has 1 gp, 12 sp and 22 cp in it. | ¾ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 16 gp 9 sp 5 cp | Pair of Quartz encrusted shoulder clasps | An pair of elaborate silver shoulder clasps, with 11 small quartz stones between them. | |
| 1 | 1 sp | Polished stone necklace | A string of very large polished stone beads. | |
| 1 | 6 gp | Street Map of The City of Elwindal | An accurate street map of The City of Elwindal. Includes major streets and dwellings, and a small amount of the surrounding area. |