Gundono Morgan-Robinson
Male Halfling Noble
He is an adult halfling with amber eyes, short auburn hair, a clean shaven face, and light brown skin.
Personality Traits: Hilarious, Extroverted, Tense.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 773 AC (Age 27)
Orientation: Homosexual
Home: Morgan-Robinson's Manor
Settlement: Mineton
Mother: Jasmna Morgan-Robinson
Father: Gundamir Morgan-Robinson
Siblings
- Diamandaose Morgan - age 30 ♀
- Bellaks Robinson-Cunningham - age 28 ♀
- Wilimill Robinson - age 23 ♂
- Isemanal Morgan-Robinson - age 21 ♂
- Rosaia Morgan-Robinson - age 16 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 12 | 9 | 11 | 10 |
| -2 | +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 7 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Longsword. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d10 slashing damage. two handed.
- Longsword. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Abilities:
- Lucky. When Gundono rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Gundono has advantage on saving throws against being frightened.
- Halfling Nimbleness. Gundono can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 65 gp | Alexandrite earring | uncommon | A platinum earring, with a small alexandrite inset. | |
| 1 | 125 gp 8 sp | Alexandrite encrusted shoulder clasp | uncommon | An elaborate gilded copper shoulder clasp, with 5 small alexandrite stones inset. | |
| 1 | 5 cp | Caltrops | common | As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
| 1 | 20 gp | Holy Symbol (Marlon) | common | A holy symbol in the shape of open hands. | |
| 1 | 15 gp | Longsword | common | A Martial Melee weapon. 1d8 slashing damage. (Two-handed: 1d10 + Slashing damage.) Range: 5. Properties: Versatile | 3 lbs. |
| 1 | 11 gp 6 sp 7 cp | Money Pouch | common | Gundono's money pouch. It has 9 gp, 25 sp and 17 cp in it. | 1 lbs. |
| 1 | Old pipe | common | A filthy old clay pipe. | ||
| 1 | 125 gp 4 sp | Splendid Alexandrite necklace | uncommon | A gilded copper necklace, with 5 small alexandrite gems hanging from it. |