Orheobaan Crandall

Male Halfling Junior Furrier

He is an adult halfling with brown eyes, black hair in braids, bushy sideburns, and dark brown skin.

Personality Traits: Optimistic, Daring.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 750 AC (Age 50)

Orientation: Hetrosexual

Home: Joiner's Furriers

Settlement: Mineton

Spouse: Samiica Crandall

Mother: Cornond Crandall (Deceased)

Father: Isengas Crandall

Children

Siblings

Statistics

STRDEXCONWISINTCHR
11 13 9 9 9 13
+1 +1

ACHPPassive
Perception
Speed
11 6 10 25 ft.

Alignment: chaotic good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +3

Abilities:

  • Lucky. When Orheobaan rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Orheobaan has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Orheobaan can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Rarity Description Weight
2 Dice common A standard six-sided die.
1 26 gp 8 sp Elaborate Amethyst broach common An elaborate silver broach, with a 2 small amethyst gems inset.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Samiica" engraved on the inside.
1 5 gp Leatherworker's tools common These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 5 lbs.
1 1 gp 9 sp 3 cp Money Pouch common Orheobaan's money pouch. It has 18 sp and 13 cp in it. ⅝ lb.
1 4 gp 3 sp Quartz-studded ring common A silver ring, with 3 small quartz stones inset.
1 Negotiable The cursed dice of mana uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.

Download as Fantasy Grounds NPC

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