Noranthosa Smallville-Carver
Female Halfling Farmer
She is an adult halfling with green eyes (behind a pair of spectacles), long flowing dyed light-brown hair, and light pink skin.
Personality Traits: Energetic, Jovial, Tolerant.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 741 AC (Age 59)
Orientation: Hetrosexual
Home: Wheat Field
Settlement: Mineton
Spouse: Halfrpin Smallville-Carver
Mother: Cornema Morgan (Deceased)
Father: Leonard Morgan (Deceased)
Siblings
- Conrad Robinson-Morgan - age 61 ♂
- Fatissna Morgan - age 52 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 13 | 12 | 12 | 9 | 8 |
| +1 | +1 | +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 7 | 11 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Sickle. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Animal Handling +3, Nature +2
Abilities:
- Lucky. When Noranthosa rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Noranthosa has advantage on saving throws against being frightened.
- Halfling Nimbleness. Noranthosa can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 25 gp 7 sp | Garnet earrings | A pair of silver earrings, with small garnet stones inset. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Halfrpin" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 25 gp | Holy water (flask) | As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. | 1 lb. |
| 1 | 9 sp 9 cp | Money Pouch | Noranthosa's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |
| 1 | Old pipe | A filthy old clay pipe. | ||
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |