Togonus Boffbody-Bray
Male Halfling Housekeeper
He is an adult halfling with grey eyes, a horseshoe of dyed bright red hair, bushy sideburns, and light pink skin.
Personality Traits: Downbeat, Tolerant.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 735 AC (Age 65)
Orientation: Hetrosexual
Home: Dueneglda's Clean Old-Clothes
Settlement: Mineton
Spouse: Roseha Boffbody-Bray
Mother: Dueneglda Boffbody-Bray
Father: Ladinfo Boffbody-Bray
Children
- Grimperda Bray-Case - age 36 ♀
- Briffur Bray - age 29 ♂
Siblings
- Olph Boffbody-Bray - age 62 ♂
- Longoas Bray - age 53 ♂
- Fredead Boffbody-Bray - age 38 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 14 | 8 | 10 | 11 | 10 |
| +1 | +2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 3 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Medicine +2
Abilities:
- Lucky. When Togonus rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Togonus has advantage on saving throws against being frightened.
- Halfling Nimbleness. Togonus can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 6 sp 5 cp | A solid silver neck ring | A chorded silver band, with a loop clasp, worn around the neck. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Roseha" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 9 sp 6 cp | Money Pouch | Togonus' money pouch. It has 9 sp and 6 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 3 cp | Mop | A used mop, made of course strings of formally white yarn. | |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |
| 1 | Shopping list | An old shopping list with most of the items crossed off. | ||
| 1 | 4 sp | Silver ring | A plain silver band. |