Meriart Robinson

Male Halfling Veteran Adventurer

He is an elderly halfling with brown eyes, a bald head, a clean shaven face, and medium brown skin.

Personality Traits: Lost Faith, Mean, Honest.

Alignment: chaotic good.

He is a follower of Marlon. (NG)

Born: 701 AC (Age 99)

Orientation: Hetrosexual

Home: Adventurer's Guild Hall

Settlement: Mineton

Mother: Eglanle Robinson (Deceased)

Father: Thanaar Robinson (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
14 12 11 9 10 12
+2 +1 +1

ACHPPassive
Perception
Speed
14 40 10 25 ft.

Alignment: chaotic good

Size: Small

Actions:

  • Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +5 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Sickle. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.

Skills: Acrobatics +4, Survival +3

Abilities:

  • Lucky. When Meriart rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Meriart has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Meriart can move through the space of any creature that is of a size larger than small.
  • Action Surge. Once per day, Meriart can take an additional action on their turn.
  • Multiattack. Meriart attacks twice.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 5 gp "Each strange time" By Allie Caperun

Not a particularly famous book, but entertaining none the less.
5 lbs.
1 10 gp "The curious cat" By Peree Doolapup

A collection of poems about cats.
5 lbs.
1 25 gp Acid (vial) As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage. 1 lb.
1 2 cp Flask or tankard 1 lb.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 2 gp 4 sp Money Pouch Meriart's money pouch. It has 24 sp in it. ½ lb.
1 2 gp 5 sp 7 cp Quartz pewter chain bracelet A short chain of tiny pewter links, with a medium quartz attached.
1 30 gp Ring Mail Heavy armour. Base AC: 14. Gives disadvantage to stealth checks. 40 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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