Meriart Robinson
Male Halfling Veteran Adventurer
He is an elderly halfling with brown eyes, a bald head, a clean shaven face, and medium brown skin.
Personality Traits: Lost Faith, Mean, Honest.
Alignment: chaotic good.
He is a follower of Marlon. (NG)
Born: 701 AC (Age 99)
Orientation: Hetrosexual
Home: Adventurer's Guild Hall
Settlement: Mineton
Mother: Eglanle Robinson (Deceased)
Father: Thanaar Robinson (Deceased)
Siblings
- Peonra Crandall-Morgan - age 89 ♀
- Jessatha Howe-Bray - age 81 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 14 | 12 | 11 | 9 | 10 | 12 |
| +2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 40 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +5 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Sickle. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.
Skills: Acrobatics +4, Survival +3
Abilities:
- Lucky. When Meriart rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Meriart has advantage on saving throws against being frightened.
- Halfling Nimbleness. Meriart can move through the space of any creature that is of a size larger than small.
- Action Surge. Once per day, Meriart can take an additional action on their turn.
- Multiattack. Meriart attacks twice.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | "Each strange time" |
By Allie Caperun Not a particularly famous book, but entertaining none the less. |
5 lbs. |
| 1 | 10 gp | "The curious cat" |
By Peree Doolapup A collection of poems about cats. |
5 lbs. |
| 1 | 25 gp | Acid (vial) | As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage. | 1 lb. |
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 2 gp 4 sp | Money Pouch | Meriart's money pouch. It has 24 sp in it. | ½ lb. |
| 1 | 2 gp 5 sp 7 cp | Quartz pewter chain bracelet | A short chain of tiny pewter links, with a medium quartz attached. | |
| 1 | 30 gp | Ring Mail | Heavy armour. Base AC: 14. Gives disadvantage to stealth checks. | 40 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |