Drusilla Blanchard

Female Human Arch-Druid's Apprentice

She is an adolescent human with blue eyes, long styled blond hair, and light pink skin.

Personality Traits: Serious, Unperturbed, Kind.

Alignment: neutral.

Born: 788 AC (Age 12)

Orientation: Hetrosexual

Home: Wilkins' Enchanted Apothecary

Settlement: Stamhead

Mother: Hawys Blanchard (Deceased)

Father: Hunfridus Hartley

Siblings

Statistics

STRDEXCONWISINTCHR
13 8 8 12 11 9
+1 -1 -1 +1

ACHPPassive
Perception
Speed
10 14 11 30 ft.

Alignment: neutral

Size: Medium

Actions:

  • Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
  • Handaxe. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Dagger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Religion +2, Insight +3

Abilities:

  • Wild Shape. Drusilla can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Drusilla is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Description Weight
1 25 gp 3 sp 5 cp Amethyst dangle earrings A pair of gilded copper earrings, with small amethyst stones hanging.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 5 gp Herbalism Kit This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. 3 lbs.
1 5 gp Mace A Simple Melee weapon. 1d6 bludgeoning damage. Range: 5. Properties: Monk 4 lbs.
1 6 sp 1 cp Money Pouch Drusilla's money pouch. It has 6 sp and 1 cp in it. ⅛ lb.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 2 gp Pick, miner's 10 lbs.
3 Rusty nail A rusty old nail.
1 10 gp Yew wand A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 1 lb.

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