Shreyemeek Waeloent
Male Otterfolk Housekeeper
He is an adult otterfolk with grey eyes and black fur with dark brown fur on their face and chest.
Personality Traits: Tense, Jovial.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 776 AC (Age 24)
Orientation: Hetrosexual
Home: Waeloent's Local Pastry Shop
Settlement: Stamhead
Mother: Seyetee Eadow (Deceased)
Father: Pulumeek Waeloent (Deceased)
Siblings
- Paen Waeloent - age 41 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 9 | 8 | 10 | 8 |
| -2 | +1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 9 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Persuasion +1
Abilities:
- Hold Breath. Shreyemeek can hold their breath for up to 30 minutes at a time.
- Bite. Shreyemeek can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Common, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Child's drawing | A child's drawing of a dog. | ||
| 1 | 5 gp | Engraved gold ring | A gold ring, with distinctive otterfolk engraving. | |
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 1 gp 8 sp 2 cp | Money Pouch | Shreyemeek's money pouch. It has 1 gp, 7 sp and 12 cp in it. | ⅜ lb. |
| 1 | 3 cp | Mop | A used mop, made of course strings of formally white yarn. | |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 4 sp | Silver ring | A plain silver band. | |
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |