Duilihin Irithnal
Male Elven Pirate
He is an adult elf with grey eyes, short strawberry hair in a side parting, and grey skin.
Personality Traits: Greedy, Introverted.
Alignment: neutral evil.
He is a follower of Vastra. (NE)
Born: 688 AC (Age 112)
Orientation: Bisexual
Home: None
Settlement: Milnbury
Mother: Elebrinnel Platinumlamp (Deceased)
Father: Galmir Irithnal
Siblings
- Indeain Platinumlamp - age 110 ♀
Half-Siblings (Father's Side)
- Elwiiel Hlaryst - age 54 ♀
- Idrilth Hlaryst - age 31 ♀
- Lionon Irithnal - age 11 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 15 | 11 | 9 | 10 | 11 |
| +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 16 | 10 | 30 ft. |
Alignment: neutral evil
Size: Medium
Senses: Darkvision
Actions:
- Cutlass. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Flintlock Pistol. Ranged Weapon Attack: +4 to hit, range 30 / 90 ft., one target. Hit: 1d10 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Acrobatics +4, Deception +2
Abilities:
- Fey Ancestry. Duilihin has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Sneak Attack. Once per turn, Duilihin can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Sea-Legs. Duilihin has advantage on dexterity saves while at sailing.
Spoken Languages: Common, Elvish, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 19 | 2 gp | Black Powder (10) | 10 charges of black powder for use with a firearm. | ⅛ lb. |
| 1 | Crumpled map | A crumpled map of a region, now unreadable. | ||
| 1 | 25 gp | Cutlass | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 2 sp 5 cp | Engraved gilded copper ring | A gilded copper ring, with distinctive elven engraving. | |
| 1 | 250 gp | Flintlock Pistol | A Firearm weapon. 1d10 piercing damage. Range: 30/90. Properties: Ammunition, Loading, Unreliable | 3 lbs. |
| 1 | 2 gp | Holy Symbol (Vastra) | A holy symbol in the shape of a coin. | |
| 13 | 3 gp | Lead Slug (10) | 10 lead slugs for use with a firearm. They are destroyed after use. | 2 lbs. |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 8 gp | Map of Driaca | A complete and accurate map of Driaca. Includes all but the smallest settlements, major features and local waters. | |
| 1 | 4 gp 3 sp 1 cp | Money Pouch | Duilihin's money pouch. It has 3 gp, 13 sp and 1 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 25 gp | Navigator's tools | This set of instruments is used for navigation at sea. Proficiency with navigator's tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea. | 2 lbs. |
| 1 | 30 gp | Platinum ear stud | A plain platinum stud, with a pin & clasp. | |
| 1 | 5 cp | Polished wood necklace | A string of small polished wooden beads. |