Samiks Nickelcarter-Hendrix
Female Halfling Bard
She is an adult halfling with amber eyes, long flowing dark-brown hair, and medium brown skin.
Personality Traits: Candid, Shy, Tense.
Alignment: lawful evil.
She is a follower of Xor. (LE)
Born: 724 AC (Age 76)
Orientation: Hetrosexual
Home: Bard College
Settlement: Anchstead
Mother: Duenlva Nickelcarter-Hendrix (Deceased)
Father: Meriaed Nickelcarter-Hendrix (Deceased)
Siblings
- Mandne Nickelcarter-Hendrix - age 80 ♀
- Holmaman Nickelcarter-Hendrix - age 75 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 10 | 10 | 12 | 15 |
| -2 | +2 | +1 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 32 | 10 | 25 ft. |
Alignment: lawful evil
Size: Small
Actions:
- Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
- Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Performance +5, History +4
Abilities:
- Lucky. When Samiks rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Samiks has advantage on saving throws against being frightened.
- Halfling Nimbleness. Samiks can move through the space of any creature that is of a size larger than small.
- Bardic Inspiration. (3 uses/short rest) As a bonus action, Samiks can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d10. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended
- Spellcasting. Samiks is a spellcaster. Her spellcasting ability is chr (spell save DC 13, +5 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 gp | Holy Symbol (Xor) | A holy symbol in the shape of crossed swords. | |
| 1 | 5 gp 4 sp 1 cp | Money Pouch | Samiks' money pouch. It has 5 gp, 4 sp and 1 cp in it. | ³⁄₁₆ lb. |
| 1 | 5 gp | Padded | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |
| 1 | 25 gp | Rapier | A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse | 2 lbs. |
| 2 | 2 gp | Shawm | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 1 lb. |
| 1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | Twine | A short length of twine. Just a few foot long. | ||
| 1 | 30 gp | Viol | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 1 lb. |