Mandne Nickelcarter-Hendrix
Female Halfling Bard
She is an elderly halfling with amber eyes, long tied back white hair, and olive skin.
Personality Traits: Responsible.
Alignment: lawful evil.
She is a follower of Xor. (LE)
Born: 720 AC (Age 80)
Orientation: Hetrosexual
Home: Bard College
Settlement: Anchstead
Mother: Duenlva Nickelcarter-Hendrix (Deceased)
Father: Meriaed Nickelcarter-Hendrix (Deceased)
Siblings
- Samiks Nickelcarter-Hendrix - age 76 ♀
- Holmaman Nickelcarter-Hendrix - age 75 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 15 | 8 | 13 | 12 | 14 |
| -2 | +2 | -1 | +1 | +1 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 28 | 11 | 25 ft. |
Alignment: lawful evil
Size: Small
Actions:
- Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
- War pick. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Performance +5, History +4
Abilities:
- Lucky. When Mandne rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Mandne has advantage on saving throws against being frightened.
- Halfling Nimbleness. Mandne can move through the space of any creature that is of a size larger than small.
- Bardic Inspiration. (3 uses/short rest) As a bonus action, Mandne can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d10. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended
- Spellcasting. Mandne is a spellcaster. Her spellcasting ability is chr (spell save DC 13, +5 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Traditional Elven Songs" |
By Tinuien Summell Contains lyrics and musical notation for many traditional elven bard songs. It contains the original elvish and common translations. |
5 lbs. |
| 1 | 8 gp | "Traditional Elven Songs" (Dog-eared) |
By Tinuien Summell Contains lyrics and musical notation for many traditional elven bard songs. It contains the original elvish and common translations. The book is a bit dog-eared, but in serviceable condition. |
5 lbs. |
| 3 | Chewed gum | A piece of chewed gum. | ||
| 1 | 25 gp | Dulcimer | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 10 lbs. |
| 1 | 5 gp | Emblem | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | |
| 1 | 35 gp | Lute | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 2 lbs. |
| 1 | 30 gp | Lyre | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 2 lbs. |
| 1 | 3 gp 3 sp 5 cp | Money Pouch | Mandne's money pouch. It has 2 gp, 13 sp and 5 cp in it. | ⅜ lb. |
| 1 | 5 gp | Padded | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |
| 1 | 25 gp | Rapier | A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse | 2 lbs. |
| 1 | 5 gp | War pick | A Martial Melee weapon. 1d8 piercing damage. Range: 5. | 2 lbs. |