Folcomdoc Hendrix
Male Halfling
He is an elderly halfling with hazel eyes (behind a pair of spectacles), long curly dyed dark-brown hair, a clean shaven face, and medium brown skin.
Personality Traits: Kind, Daring, Downbeat.
Alignment: chaotic evil.
He is a follower of Xor. (LE)
Born: 715 AC (Age 85)
Orientation: Bisexual
Home: Potato Field
Settlement: Wraghurst (immigrated from Anchstead)
Spouse: Orbald Hendrix
Mother: Rhodda Hendrix (Deceased)
Father: Halfredob Hendrix (Deceased)
Siblings
- Amethda Brandyears - age 90 ♀
- Odovalo Whitman-Hendrix - age 83 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 13 | 10 | 13 | 12 | 10 |
| +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 11 | 25 ft. |
Alignment: chaotic evil
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: History +3
Abilities:
- Lucky. When Folcomdoc rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Folcomdoc has advantage on saving throws against being frightened.
- Halfling Nimbleness. Folcomdoc can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Crumpled map | A crumpled map of a region, now unreadable. | ||
| 1 | 1 sp 5 cp | Gardening Gloves | Well-worn gloves with reinforced palms, ideal for protecting hands while working in the garden. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Orbald" engraved on the inside. | |
| 1 | Handkerchief | A small square of cloth with Folcomdoc stitched in one corner. | ||
| 1 | Handwritten Letters | A bundle of weathered letters exchanged with friends and loved ones over the years. | ||
| 1 | 2 gp | Holy Symbol (Xor) | A holy symbol in the shape of crossed swords. | |
| 1 | 1 gp 2 sp 7 cp | Money Pouch | Folcomdoc's money pouch. It has 1 gp and 27 cp in it. | ½ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 3 cp | Walking Stick | A walking stick made of cedar. | 4 lbs. |