Amethda Brandyears

Female Halfling

She is an elderly halfling with brown eyes, silver hair in a pigtails, and medium brown skin.

Personality Traits: Introverted, Cautious, Optimistic.

Alignment: chaotic evil.

She is a follower of Xor. (LE)

Born: 710 AC (Age 90)

Orientation: Hetrosexual

Home: Goodbur's Pastry Shop

Settlement: Anchstead

Spouse: Haidrd Brandyears

Mother: Rhodda Hendrix (Deceased)

Father: Halfredob Hendrix (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
10 14 10 13 11 12
+2 +1 +1

ACHPPassive
Perception
Speed
12 4 11 25 ft.

Alignment: chaotic evil

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: History +2

Abilities:

  • Lucky. When Amethda rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Amethda has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Amethda can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "Spellships: 1 - The Moon City" By Gus Newman

The first book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the protagonists meet during a adventure set in a city on the moon.
5 lbs.
1 10 gp "The case for Solos" By Randolph Silias

Essays by renowned theologian Randolph Silas on why he chooses to worship Solos.
5 lbs.
1 2 gp Abacus 2 lbs.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Haidrd" engraved on the inside.
1 2 gp Holy Symbol (Xor) A holy symbol in the shape of crossed swords.
1 5 sp 2 cp Money Pouch Amethda's money pouch. It has 5 sp and 2 cp in it. ⅛ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

Download as Fantasy Grounds NPC

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