Quennanor the First

Male Elven Druid

He is an adult elf with one brown eye (his left is closed and scarred), short curly brown hair, a clean shaven face, and dark brown skin.

Personality Traits: Optimistic.

Alignment: neutral.

Born: 565 AC (Age 235)

Orientation: Bisexual

Home: Edhelel's Arcane Apothecary

Settlement: Eilinrda (immigrated from Eldidis)

Spouse: Galadrieda the Second

Mother: Amarirda the First

Father: Ingoluil the First

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 6 10 12 12
-2 +1 -2 +1 +1

ACHPPassive
Perception
Speed
13 12 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Quarterstaff. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
  • Quarterstaff. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
  • Handaxe. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Survival +2, Nature +3

Abilities:

  • Fey Ancestry. Quennanor has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Wild Shape. Quennanor can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Quennanor is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 A short pencil A short pencil.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Galadrieda" engraved on the inside.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 5 gp Herbalism Kit This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. 3 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 2 gp 4 sp 9 cp Money Pouch Quennanor's money pouch. It has 2 gp, 2 sp and 29 cp in it. ⅝ lb.
1 2 sp Quarterstaff A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk 4 lbs.
1 1 gp Sprig of mistletoe A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

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