Zeere Shielapup

Female Otterfolk Confidence Trickster

She is an adult otterfolk with black eyes and grey fur with light brown streaks.

Personality Traits: Lost Faith.

Alignment: neutral evil.

She is a follower of Vastra. (NE)

Born: 784 AC (Age 16)

Orientation: Hetrosexual

Home: None

Settlement: Bandit Camp (immigrated from Milnden)

Mother: Shiela Kiemapup (Deceased)

Father: Niekol Neeypup

Siblings

Statistics

STRDEXCONWISINTCHR
6 11 8 11 9 10
-2 -1

ACHPPassive
Perception
Speed
10 5 10 30 ft.

Alignment: neutral evil

Size: Medium

Senses: Watervision

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Sleight of Hand +2, Deception +2, Perception +2

Abilities:

  • Hold Breath. Zeere can hold their breath for up to 30 minutes at a time.
  • Bite. Zeere can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Sneak Attack. Once per turn, Zeere can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Zeere knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Rarity Description Weight
1 A short pencil common A short pencil.
1 15 gp Clothes, fine common 6 lbs.
2 2 gp Dagger common A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Negotiable Death Dog figurehead of subtle glowing uncommon A ship's figurehead in the shape of a Death Dog. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Death Dog figurehead attached, if you concentrate your mind, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. The figurehead is hidden from detect magic.
1 5 cp Dens (Gaming set) common 100 tiny wooden planks and a dozen marbles. Most of the planks have dents, and a few marbles are chipped.
Dens is a game where players build small structures using tiny wooden planks and then take turns trying to knock their opponent's "den" down with glass marbles. It originates from an otterfolk children's game.
6 lbs.
1 25 gp Disguise Kit common This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. 3 lbs.
1 15 gp Forgery Kit common This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document. 5 lbs.
1 7 gp 8 sp Money Pouch common Zeere's money pouch. It has 5 gp and 28 sp in it. ⅝ lb.

Download as Fantasy Grounds NPC

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