Zeakin Shielapup
Male Otterfolk Confidence Trickster
He is an adult otterfolk with black eyes and white fur with light brown streaks.
Personality Traits: Honest, Mean.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 781 AC (Age 19)
Orientation: Bisexual
Home: None
Settlement: Bandit Camp (immigrated from Milnden)
Mother: Shiela Kiemapup (Deceased)
Father: Niekol Neeypup
Siblings
- Kiema Shielapup - age 31 ♀
- Feela Shielapup - age 29 ♀
- Zeere Shielapup - age 16 ♀
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
11 | 13 | 10 | 11 | 11 | 10 |
+1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
11 | 6 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Watervision
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Sleight of Hand +3, Deception +2, Perception +2
Abilities:
- Hold Breath. Zeakin can hold their breath for up to 30 minutes at a time.
- Bite. Zeakin can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
- Sneak Attack. Once per turn, Zeakin can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Zeakin knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Otterese, Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 15 gp | Clothes, fine | 6 lbs. | |
1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
1 | 5 cp | Dens (Gaming set) |
100 tiny wooden planks and a dozen marbles. Most of the planks have dents, and a few marbles are chipped. Dens is a game where players build small structures using tiny wooden planks and then take turns trying to knock their opponent's "den" down with glass marbles. It originates from an otterfolk children's game. |
6 lbs. |
1 | 25 gp | Disguise Kit | This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. | 3 lbs. |
1 | 15 gp | Forgery Kit | This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document. | 5 lbs. |
1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
1 | 10 gp 1 sp 5 cp | Money Pouch | Zeakin's money pouch. It has 8 gp, 20 sp and 15 cp in it. | ⅞ lb. |
1 | Twine | A short length of twine. Just a few foot long. |