Othouc Farblower-Whitbairn
Male Halfling Farmer
He is an elderly halfling with amber eyes, balding white hair, bushy sideburns, and dark brown skin.
Personality Traits: Dull.
Alignment: lawful evil.
He is a follower of Xor. (LE)
Born: 710 AC (Age 89)
Orientation: Hetrosexual
Home: Wheat Field
Settlement: Aricby (immigrated from Bardville)
Spouse: Pimpernsa Farblower-Whitbairn
Mother: Mirappy Whitbairn (Deceased)
Father: Gundaur Whitbairn (Deceased)
Children
- Gundaur Whitbairn - age 64 ♂
- Mirabima Farblower-Whitbairn - age 57 ♀
- Meriffic Farblower-Whitbairn - age 53 ♂
- Arroc Farblower-Whitbairn - age 50 ♂
Siblings
- Rosamphura Haybuck - age 99 ♀
- Amalia Chubbkin - age 95 ♀
- Carlcar Sandbairn-Whitbairn - age 92 ♂
- Bertlot Proudhouse - age 88 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 10 | 11 | 10 | 13 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 25 ft. |
Alignment: lawful evil
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +2
Abilities:
- Lucky. When Othouc rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Othouc has advantage on saving throws against being frightened.
- Halfling Nimbleness. Othouc can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 2 | Dice | A standard six-sided die. | ||
| 1 | 50 gp | Draft Horse | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Pimpernsa" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Xor) | A holy symbol in the shape of crossed swords. | |
| 1 | Love Letter |
A love letter, written in Halfling, addressed to 'Othouc', and signed by 'Pimpernsa'. It is rather flirtatious. |
||
| 1 | 2 gp | Manacles | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Othouc's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |