Makior Erestdir Evereth
Male Elven Sage
He is an adult elf with amber eyes, a dyed brown quiff, a clean shaven face, and light brown skin.
Personality Traits: Optimistic.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 579 AC (Age 221)
Orientation: Hetrosexual
Home: None
Settlement: Enerder (immigrated from Calaughisum)
Mother: Aredhien Edhween Erlgentre
Father: Haldinor Evereth
Siblings
- Fingohin Oropheron Evereth - age 106 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 15 | 12 | 12 | 9 | 11 |
| -2 | +2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 18 | 11 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Darkvision
Actions:
- Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
- Crossbow, hand. Ranged Weapon Attack: +4 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Performance +2, History +2
Abilities:
- Fey Ancestry. Makior has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Bardic Inspiration. (3 uses/short rest) As a bonus action, Makior can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
- Spellcasting. Makior Erestdir is a spellcaster. His spellcasting ability is chr (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 gp | Abacus | 2 lbs. | |
| 1 | 1 gp | Case, crossbow bolt | This wooden case can hold up to twenty crossbow bolts. | 1 lb. |
| 17 | 5 cp | Crossbow bolt | 1½ lbs. | |
| 1 | 75 gp | Crossbow, hand | A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading | 3 lbs. |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 3 gp 6 sp 8 cp | Money Pouch | Makior's money pouch. It has 2 gp, 16 sp and 8 cp in it. | ½ lb. |
| 1 | 5 gp | Padded | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |
| 1 | 12 gp | Pan flute | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 2 lbs. |
| 1 | Pocket lint | Some pocket lint. | ||
| 1 | 25 gp | Rapier | A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse | 2 lbs. |