Maroggle

Female Koboldian Housekeeper

She is an adult kobold with amber eyes and orange-brown scales.

Personality Traits: Shy, Downbeat.

Alignment: chaotic neutral.

Born: 747 AC (Age 53)

Orientation: Bisexual

Home: Hilltop Orchard

Settlement: Tonyarville

Mother: Dergfizz (Deceased)

Father: Tutherg Junior (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
7 13 10 10 11 9
-1 +1

ACHPPassive
Perception
Speed
11 4 10 30 ft.

Alignment: chaotic neutral

Size: Small

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +2

Abilities:

  • Sunlight Sensitivity. While in sunlight, Maroggle has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Pack Tactics. Maroggle has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of them and the ally isn't incapacitated.

Spoken Languages: Common, Kobold

Inventory

Quantity Value Item Description Weight
1 10 gp "Songs that make you cry" By Edward Zephier

Contains lyrics and musical notation for many melancholic bard songs. Includes "I lost her", "The place far away", and "I'm sorry".
5 lbs.
1 10 gp "The truthful lyre" By Induilawen

Detective fiction. Brilliant elven watchwoman Celeel Clue must solve the murder of a bard.
5 lbs.
1 6 cp Copper horn chain A copper linked chain, made to be worn from a horn.
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 1 sp 5 cp Jagged tooth necklace The tooth from a large predator, strung on a leather chord.
1 5 gp Mirror, steel ½ lb.
1 2 gp 6 sp 1 cp Money Pouch Maroggle's money pouch. It has 1 gp, 15 sp and 11 cp in it. ½ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

Download as Fantasy Grounds NPC

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