Maroggle
Female Koboldian Housekeeper
She is an adult kobold with amber eyes and orange-brown scales.
Personality Traits: Shy, Downbeat.
Alignment: chaotic neutral.
Born: 747 AC (Age 53)
Orientation: Bisexual
Home: Hilltop Orchard
Settlement: Tonyarville
Mother: Dergfizz (Deceased)
Father: Tutherg Junior (Deceased)
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 7 | 13 | 10 | 10 | 11 | 9 |
| -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Small
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2
Abilities:
- Sunlight Sensitivity. While in sunlight, Maroggle has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Pack Tactics. Maroggle has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of them and the ally isn't incapacitated.
Spoken Languages: Common, Kobold
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Songs that make you cry" |
By Edward Zephier Contains lyrics and musical notation for many melancholic bard songs. Includes "I lost her", "The place far away", and "I'm sorry". |
5 lbs. |
| 1 | 10 gp | "The truthful lyre" |
By Induilawen Detective fiction. Brilliant elven watchwoman Celeel Clue must solve the murder of a bard. |
5 lbs. |
| 1 | 6 cp | Copper horn chain | A copper linked chain, made to be worn from a horn. | |
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 1 sp 5 cp | Jagged tooth necklace | The tooth from a large predator, strung on a leather chord. | |
| 1 | 5 gp | Mirror, steel | ½ lb. | |
| 1 | 2 gp 6 sp 1 cp | Money Pouch | Maroggle's money pouch. It has 1 gp, 15 sp and 11 cp in it. | ½ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |