Maldora Tracy

Female Longfoot Housekeeper

She is an adult longfoot with blue eyes, scruffy dyed blue hair, and light pink skin.

Personality Traits: Tense.

Alignment: neutral.

She is a follower of Marlon. (NG)

Born: 768 AC (Age 32)

Orientation: Hetrosexual

Home: Vegetable Garden

Settlement: Asminville

Spouse: Aladi Tracy

Mother: Arigina Bracerogers

Father: Otmabo Bracerogers (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 12 8 11 12
-2 +1 +1 -1 +1

ACHPPassive
Perception
Speed
11 5 9 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +1

Abilities:

  • Lucky. When Maldora rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Maldora has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Maldora can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 A matchbook A matchbook containing 5 matches.
1 5 cp Caltrops As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Aladi" engraved on the inside.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 Locket A brass locket, inside it a tiny painting of A Human man. The work is not of professional quality, but nonetheless, it is made with care and dedication.
1 2 gp 3 sp 7 cp Money Pouch Maldora's money pouch. It has 2 gp, 3 sp and 7 cp in it. ¼ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 10 gp Rope, silk (50 feet) Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. 5 lbs.

Download as Fantasy Grounds NPC

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