Novice Diamolinra Bristol-Grubbward
Female Halfling Cleric
She is an adult halfling with green eyes, long dyed bright orange hair tied back in a knot, and pale white skin.
Personality Traits: Dull.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 762 AC (Age 38)
Orientation: Hetrosexual
Home: Temple of Caspio
Settlement: Port Bladushire
Mother: Dáinarkûn Bristol-Grubbward
Father: Morosso Bristol-Grubbward
Siblings
- Brunnd Grubbward - age 52 ♂
- Bassooc Grubbward - age 40 ♂
- Haiducuc Bristol-Grubbward - age 36 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 14 | 9 | 9 | 11 | 9 |
| +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 16 | 12 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Religion +2, Medicine +2
Abilities:
- Lucky. When Diamolinra rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Diamolinra has advantage on saving throws against being frightened.
- Halfling Nimbleness. Diamolinra can move through the space of any creature that is of a size larger than small.
- Spellcasting. Diamolinra is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "K'ryn's Tales of Teyruse" |
By Mr. K'ryn A collection of traditional fairy-tales, collected by Mr. K'ryn. These stories are set in Teyruse, before it was destroyed by the calamity. K'ryn makes the improbable claim that he witnessed them first-hand. Includes: "The man who flew too high", "The lost labyrinth" and "The golden sheep". |
5 lbs. |
| 1 | A matchbook | A matchbook containing 1 matches. | ||
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 25 gp | Holy water (flask) | As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. | 1 lb. |
| 1 | 5 gp | Mace | A Simple Melee weapon. 1d6 bludgeoning damage. Range: 5. Properties: Monk | 4 lbs. |
| 1 | 13 gp 7 sp 8 cp | Money Pouch | Diamolinra's money pouch. It has 12 gp, 16 sp and 18 cp in it. | ⅞ lb. |
| 1 | 50 gp | Scale Mail | Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks. | 45 lbs. |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |