Novice Diamolinra Bristol-Grubbward

Female Halfling Cleric

She is an adult halfling with green eyes, long dyed bright orange hair tied back in a knot, and pale white skin.

Personality Traits: Dull.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 762 AC (Age 38)

Orientation: Hetrosexual

Home: Temple of Caspio

Settlement: Port Bladushire

Mother: Dáinarkûn Bristol-Grubbward

Father: Morosso Bristol-Grubbward

Siblings

Statistics

STRDEXCONWISINTCHR
10 14 9 9 11 9
+2

ACHPPassive
Perception
Speed
16 12 10 25 ft.

Alignment: chaotic good

Size: Small

Actions:

  • Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Religion +2, Medicine +2

Abilities:

  • Lucky. When Diamolinra rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Diamolinra has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Diamolinra can move through the space of any creature that is of a size larger than small.
  • Spellcasting. Diamolinra is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "K'ryn's Tales of Teyruse" By Mr. K'ryn

A collection of traditional fairy-tales, collected by Mr. K'ryn. These stories are set in Teyruse, before it was destroyed by the calamity. K'ryn makes the improbable claim that he witnessed them first-hand. Includes: "The man who flew too high", "The lost labyrinth" and "The golden sheep".
5 lbs.
1 A matchbook A matchbook containing 1 matches.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 25 gp Holy water (flask) As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. 1 lb.
1 5 gp Mace A Simple Melee weapon. 1d6 bludgeoning damage. Range: 5. Properties: Monk 4 lbs.
1 13 gp 7 sp 8 cp Money Pouch Diamolinra's money pouch. It has 12 gp, 16 sp and 18 cp in it. ⅞ lb.
1 50 gp Scale Mail Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks. 45 lbs.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.

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