Cornene Buncegardner

Female Halfling Arch-Druid

She is an adult halfling with brown eyes, scruffy dark-brown hair, and medium brown skin.

Personality Traits: Tense, Jovial.

Alignment: chaotic neutral.

Born: 737 AC (Age 64)

Orientation: Hetrosexual

Home: Cornene's Discount Apothecary

Settlement: Port Bladushire

Spouse: Caradoric Buncegardner

Mother: Arigola Grubbchild-Newhill (Deceased)

Father: Bassar Grubbchild-Newhill (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 11 13 12 9
-2 +2 +1 +1

ACHPPassive
Perception
Speed
14 32 11 25 ft.

Alignment: chaotic neutral

Size: Small

Actions:

  • Sickle. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Arcana +4, Perception +4

Abilities:

  • Lucky. When Cornene rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Cornene has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Cornene can move through the space of any creature that is of a size larger than small.
  • Wild Shape. Cornene can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Cornene is a spellcaster. Her spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 Crumpled map A crumpled map of a region, now unreadable.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Caradoric" engraved on the inside.
1 5 gp Herbalism Kit This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. 3 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 2 gp Manacles These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. 6 lbs.
1 1 gp 9 sp 9 cp Money Pouch Cornene's money pouch. It has 17 sp and 29 cp in it. ⅞ lb.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 1 gp Sprig of mistletoe A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

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