Melisilla Buncegardner-Sharp

Female Longfoot

She is an elderly longfoot with grey eyes, short curly grey hair, and pale white skin.

Personality Traits: Responsible.

Alignment: neutral.

Born: 720 AC (Age 80)

Orientation: Hetrosexual

Home: Sharp's Manor

Settlement: Port Bladushire

Spouse: Anseglo Buncegardner-Sharp

Mother: Tinuvieoth Buncegardner (Deceased)

Father: Cerdso Buncegardner (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
11 10 9 11 13 10
+1

ACHPPassive
Perception
Speed
10 4 10 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Handaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +2

Abilities:

  • Lucky. When Melisilla rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Melisilla has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Melisilla can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 Boiled Sweets Homemade boiled sweets made from tomatoes. The juice was filtered, evaporated, caramelized, and allowed to harden. ¹⁄₁₆ lb.
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 6 cp Ginger A root traditionally used to treat achy muscles and stiff joints. Can be chewed or brewed in to a tea. ¹⁄₁₆ lb.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Anseglo" engraved on the inside.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 2 sp 3 cp Money Pouch Melisilla's money pouch. It has 2 sp and 3 cp in it. ⅛ lb.
1 4 cp Pewter septum ring A thick pewter hoop, worn through the nose.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.

Download as Fantasy Grounds NPC

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