Jeeru Amarluten
Female Otterfolk
She is an elderly otterfolk with one grey eye (her left is covered by an eye-patch) and white fur with grey fur on their feet.
Personality Traits: Responsible.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 750 AC (Age 51)
Orientation: Hetrosexual
Home: Vegetable Garden
Settlement: Bebinghead (immigrated from Winchesing)
Spouse: Cheelee Downing (Deceased)
Mother: Chooma Amarluten (Deceased)
Father: Pleyemeep Zorvrothnax (Deceased)
Siblings
- Khulukin Zorvrothnax - age 50 ♂
- Mulukin Zorvrothnax - age 39 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
6 | 13 | 9 | 10 | 9 | 8 |
-2 | +1 | -1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
11 | 4 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Perception +2
Abilities:
- Hold Breath. Jeeru can hold their breath for up to 30 minutes at a time.
- Bite. Jeeru can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Common, Otterese
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | A matchbook | A matchbook containing 9 matches. | ||
1 | Boiled Sweets | Homemade boiled sweets made from apples. The juice was filtered, evaporated, caramelized, and allowed to harden. | ¹⁄₁₆ lb. | |
1 | 1 gp 5 sp | Electrum ear ring | A plain electrum hoop earring. | |
1 | 1 sp 5 cp | Gardening Gloves | Well-worn gloves with reinforced palms, ideal for protecting hands while working in the garden. | |
1 | 2 gp 5 sp 5 cp | Money Pouch | Jeeru's money pouch. It has 2 gp, 4 sp and 15 cp in it. | ⁷⁄₁₆ lb. |
1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
1 | 2 cp | Soap |