Amaldaia Fordham
Female Halfling Housekeeper
She is an adult halfling with one amber eye (her right is closed and scarred), short brown hair, and light brown skin.
Personality Traits: Patient, Lost Faith, Responsible.
Alignment: chaotic neutral.
Born: 768 AC (Age 32)
Orientation: Hetrosexual
Home: Fartook's Manor
Settlement: Melbaby
Spouse: Sigisumbus Fordham
Mother: Noraba Fartook
Father: Sancgo Fartook
Children
- Noraba Fordham - age 6 ♀
Siblings
- Caraman Fartook - age 28 ♂
- Hanargo Fartook - age 23 ♂
- Pontfo Fartook - age 21 ♂
- Badoc Fartook - age 17 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 8 | 13 | 10 | 12 | 9 | 10 |
| -1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 11 | 25 ft. |
Alignment: chaotic neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: History +2
Abilities:
- Lucky. When Amaldaia rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Amaldaia has advantage on saving throws against being frightened.
- Halfling Nimbleness. Amaldaia can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 8 gp | "Songs that make you laugh" (Dog-eared) |
By Edward Zephier Contains lyrics and musical notation for many comedic bard songs. Includes "Run away! Run away!", "Fleas" and "He's a pig". The book is a bit dog-eared, but in serviceable condition. |
5 lbs. |
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Sigisumbus" engraved on the inside. | |
| 1 | 2 gp 1 sp 5 cp | Money Pouch | Amaldaia's money pouch. It has 1 gp, 9 sp and 25 cp in it. | ¾ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 4 cp | Pewter septum ring | A thick pewter hoop, worn through the nose. | |
| 1 | 9 gp 5 sp 5 cp | Quartz encrusted shoulder clasp | An elaborate gilded copper shoulder clasp, with 7 small quartz stones inset. | |
| 1 | 10 gp | Rope, silk (50 feet) | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 5 lbs. |
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |
| 1 | Twine | A short length of twine. Just a few foot long. |