Bettie Fordham-Lambert

Female Longfoot Farmer

She is an adult longfoot with amber eyes (behind a pair of spectacles), strawberry hair in a ponytail, and pale white skin.

Personality Traits: Responsible, Shy.

Alignment: chaotic neutral.

Born: 751 AC (Age 50)

Orientation: Hetrosexual

Home: Wheat Field

Settlement: Melbaby

Spouse: Tolphro Fordham-Lambert

Mother: Leah Fordham (Deceased)

Father: Odorioc Fordham

Children

Siblings

Statistics

STRDEXCONWISINTCHR
10 10 8 12 10 11
-1 +1

ACHPPassive
Perception
Speed
10 5 11 25 ft.

Alignment: chaotic neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +3, Nature +2

Abilities:

  • Lucky. When Bettie rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Bettie has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Bettie can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 50 gp Draft Horse
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Tolphro" engraved on the inside.
1 9 sp 9 cp Money Pouch Bettie's money pouch. It has 8 sp and 19 cp in it. ½ lb.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 Twine A short length of twine. Just a few foot long.

Download as Fantasy Grounds NPC

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