Patron Celendnca North
Female Halfling Cleric
She is an adult halfling with brown eyes, long flowing black hair, and medium brown skin.
Personality Traits: Hilarious, Honest.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 741 AC (Age 59)
Orientation: Hetrosexual
Home: Temple of Marlon
Settlement: Castle Hobsostead
Mother: Essamura North (Deceased)
Father: Heruim North (Deceased)
Siblings
- Briffoob North - age 79 ♂
- Novice Mimoda North - age 73 ♀
- Jasmiia Strickland-Cane - age 67 ♀
- Fredno North - age 65 ♂
- Elbeert North - age 59 ♂
- Faithful Pippi North - age 58 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 9 | 14 | 13 | 10 |
| -2 | +1 | +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 30 | 12 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Religion +4, Insight +5
Abilities:
- Lucky. When Celendnca rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Celendnca has advantage on saving throws against being frightened.
- Halfling Nimbleness. Celendnca can move through the space of any creature that is of a size larger than small.
- Spellcasting. Celendnca is a spellcaster. Her spellcasting ability is wis (spell save DC 13, +5 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(3 slots):
-
3rd-level
(2 slots):
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 cp | A bracelet | A cord of platted leather with a small number of copper beads. | |
| 1 | 50 gp | Chain Shirt | Medium armour. Base AC: 13 + Dex modifier (max 2). | 20 lbs. |
| 1 | 25 gp 9 cp | Grandiose Quartz necklace | A pewter necklace, with a string of 10 medium quartz gems. | |
| 2 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 10 gp | Lock | A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. | 1 lb. |
| 1 | 13 gp 4 sp 2 cp | Money Pouch | Celendnca's money pouch. It has 11 gp, 23 sp and 12 cp in it. | ⅞ lb. |
| 1 | Rusty nail | A rusty old nail. |