Fredno North
Male Halfling Housekeeper
He is an adult halfling with brown eyes, black hair worn in a rounded bowl cut, bushy sideburns, and dark brown skin.
Personality Traits: Reckless.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 735 AC (Age 65)
Orientation: Hetrosexual
Home: North's Custom Cobblers
Settlement: Castle Hobsostead
Mother: Essamura North (Deceased)
Father: Heruim North (Deceased)
Siblings
- Briffoob North - age 79 ♂
- Novice Mimoda North - age 73 ♀
- Jasmiia Strickland-Cane - age 67 ♀
- Elbeert North - age 59 ♂
- Patron Celendnca North - age 59 ♀
- Faithful Pippi North - age 58 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 12 | 11 | 13 | 8 |
| -2 | +1 | +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 5 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2
Abilities:
- Lucky. When Fredno rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Fredno has advantage on saving throws against being frightened.
- Halfling Nimbleness. Fredno can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 sp 2 cp | Copper necklace | A plain copper necklace. | |
| 1 | Doodles | Some scribblings on a small scrap of paper. | ||
| 1 | 9 sp 7 cp | Money Pouch | Fredno's money pouch. It has 7 sp and 27 cp in it. | ⅝ lb. |
| 1 | 3 cp | Mop | A used mop, made of course strings of formally white yarn. | |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 5 sp | Pouch | A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch (described earlier in this section). | 1 lb. |
| 1 | 2 cp | Soap |