Milot Cooper

Male Human Veteran Adventurer

He is an elderly human with green eyes, thin scruffy grey hair, a long beard, and olive skin.

Personality Traits: Reckless, Unperturbed, Evasive.

Alignment: neutral.

Born: 745 AC (Age 55)

Orientation: Homosexual

Home: Adventurer's Guild Hall

Settlement: Ginaham (immigrated from Saltree)

Mother: Audrey Cooper (Deceased)

Father: Dan Cooper (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
7 11 10 13 10 8
-1 +1 -1

ACHPPassive
Perception
Speed
12 40 11 30 ft.

Alignment: neutral

Size: Medium

Actions:

  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +4, Survival +4

Abilities:

  • Action Surge. Once per day, Milot can take an additional action on their turn.
  • Multiattack. Milot attacks twice.

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 1 gp Fishing tackle This kit includes a wooden rod, silken line, corkwood bobbers, steel hooks, lead sinkers, velvet lures, and narrow netting. 4 lbs.
1 Handkerchief A small square of cloth with Milot stitched in one corner.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 5 gp Mace A Simple Melee weapon. 1d6 bludgeoning damage. Range: 5. Properties: Monk 4 lbs.
1 4 gp 5 sp 7 cp Money Pouch Milot's money pouch. It has 3 gp, 14 sp and 17 cp in it. ⅝ lb.
1 4 cp Pipe A clay pipe.
1 1 gp Pipe Leaf A mildly psychoactive plant traditionally cultivated by halflings. It has been dried and cured, and is ready to be smoked in a pipe.
¹⁄₁₆ lb.
1 5 gp Reliquary A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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