Ingolodhmin

Male Elven Housekeeper

He is an adult elf with brown eyes, scruffy black and grey streaked hair, a clean shaven face, and purple skin.

Personality Traits: Daring, Downbeat, Mean.

Alignment: neutral.

Born: 256 AC (Age 544)

Orientation: Hetrosexual

Home: Fisherman

Settlement: Idrilth

Spouse: Celebir the Second

Mother: Eledhwnna (Deceased)

Father: Olfingolis (Deceased)

Statistics

STRDEXCONWISINTCHR
6 13 11 12 11 9
-2 +1 +1

ACHPPassive
Perception
Speed
11 4 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Handaxe. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Animal Handling +3

Abilities:

  • Fey Ancestry. Ingolodhmin has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 1 cp Candle For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
2 Chewed gum A piece of chewed gum.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Celebir" engraved on the inside.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 2 gp 7 sp 8 cp Money Pouch Ingolodhmin's money pouch. It has 27 sp and 8 cp in it. ¾ lb.

Download as Fantasy Grounds NPC

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