Camecks Hollis

Female Halfling Druid

She is an adult halfling with amber eyes, black hair in a plait, and medium brown skin.

Personality Traits: Tense, Serious.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 754 AC (Age 46)

Orientation: Hetrosexual

Home: Lindley's Apothecary

Settlement: Port Loughfield (immigrated from Lanorworth)

Spouse: Theobald Hollis

Mother: Jasmineony Harmon-Webber (Deceased)

Father: Goodfo Lord-Webber

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 12 11 9 7
-2 +1 +1 -1

ACHPPassive
Perception
Speed
13 18 10 25 ft.

Alignment: neutral good

Size: Small

Actions:

  • Greatclub. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
  • Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Darts (Gaming set). Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Arcana +2, Religion +2

Abilities:

  • Lucky. When Camecks rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Camecks has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Camecks can move through the space of any creature that is of a size larger than small.
  • Wild Shape. Camecks can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Camecks is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 8 sp Darts (Gaming set) A Simple Ranged weapon. 1 piercing damage. Range: 20/60. (Thrown: 20/60.) Properties: Finesse, Thrown
(The darts are to be used with a dartboard, and don't deal much damage as a weapon.)

A cork dartboard and 6 darts. The dartboard is marked with scoring zones. It's pretty old and beat up, and pocked by many games. The darts are old and worn, but still fly true.
10 lbs.
1 2 cp Flask or tankard 1 lb.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Theobald" engraved on the inside.
1 6 gp Gold necklace A plain gold necklace.
1 2 sp Greatclub A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed 10 lbs.
1 5 gp Herbalism Kit This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. 3 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 6 sp Money Pouch Camecks' money pouch. It has 4 sp and 20 cp in it. ½ lb.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 Sketch A charcoal sketch of A Human man. The work is not of professional quality, but nonetheless, it is made with care and dedication.
1 10 gp Yew wand A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 1 lb.

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