Glorima Penne

Female Longfoot Arch-Druid

She is an elderly longfoot with amber eyes, dyed red hair in a bun, and olive skin.

Personality Traits: Energetic, Daring, Tolerant.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 713 AC (Age 87)

Orientation: Homosexual

Home: Glorima's Magical Apothecary

Settlement: Port Loughfield (immigrated from Lanorworth)

Spouse: Pearlell Penne (Deceased)

Mother: Mirabellaina Town-Fairhouse (Deceased)

Father: Ceredert Town-Fairhouse (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
11 9 9 12 10 11
+1

ACHPPassive
Perception
Speed
11 32 11 25 ft.

Alignment: neutral good

Size: Small

Actions:

  • Sickle. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +4, Insight +4

Abilities:

  • Lucky. When Glorima rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Glorima has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Glorima can move through the space of any creature that is of a size larger than small.
  • Wild Shape. Glorima can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Glorima is a spellcaster. Her spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 50 gp Alchemist's supplies These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 1 sp Club A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk 2 lbs.
1 8 cp Copper ring A plain copper band.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Pearlell" engraved on the inside.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 7 sp 9 cp Money Pouch Glorima's money pouch. It has 6 sp and 19 cp in it. ½ lb.
1 Picture of a landscape A printed image made using a Mirror of Frozen Image. It depicts a landscape.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 13 gp Splendid Quartz necklace A gold necklace, with 4 small quartz gems hanging from it.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

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