Glorima's Magical Apothecary

195 year old Human construction, small sized

Location: Port Loughfield

Owned by: Glorima Penne

A historic 7th Century half-timbered house. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Bridget Harmon Arch-Druid's Apprentice 12 Female Human She is an adolescent human with hazel eyes, dark-brown hair in a pigtails, and medium brown skin.
Constantinus Atkinson Housekeeper 37 Male Human He is an adult human with brown eyes, scruffy black hair, a short horseshoe moustache and soulpatch, and medium brown skin.
Glorima Penne Arch-Druid 87 Female Longfoot She is an elderly longfoot with amber eyes, dyed red hair in a bun, and olive skin.
Julia Reyne Arch-Druid's Apprentice 12 Female Human She is an adolescent human with brown eyes, long flowing dark-brown hair, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 96% and 101% of their base value.

Available Price Value Item Rarity Description
1 190 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 490 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
1 270 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
4 49 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
2 300 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
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